Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation
technical skills to visualise and develop concepts.
Required knowledge
3-D animation production protocols
analysis of a production brief
development and recording of ideas
filing media assets
fundamental research principles
OHS requirements for:
ergonomics
electrical safety
principles of design and colour for use in 3-D animation and digital effects environments
procedures for producing a storyboard and script
technical constraints that hardware imposes on graphics requirements and creative visual design.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D modelling and animation software may include: | 3ds Max Blender Cinema 4D Houdini Lightwave Maya Modo XSI ZBrush. |
3-D navigation types may include: | input procedures keyboard hotkeys panning rotating zooming. |
Common toolsets of 3-D animation software may include: | animation animation curve editors animation dope sheets content selection lists dynamics modelling movement rendering rotation scaling shader or material editors. |
Menu categories may include: | animate assets colour create create UVs display edit edit mesh edit UVs file geometry help mesh modify normals proxy window. |
Relevant personnel may include: | animator dead-environment designer designer effects artist environment designer lead animator lead artist lead audio lead designer modeller producer texturer trainer VFX supervisor. |
Reference material may include: | blueprints developmental drawings internet research museum information orthographic images photographs schematics video footage. |
Application support materials may include: | help files reference material troubleshooting. |
Application file-management procedure types may include: | exporting importing opening saving. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist